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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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CubeLutAssetFactory.cs Upgraded to FSR 3.1 Upscaler 2 years ago
CubeLutAssetFactory.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
CubeLutAssetImporter.cs Upgraded to FSR 3.1 Upscaler 2 years ago
CubeLutAssetImporter.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
DefineSetter.cs Upgraded to FSR 3.1 Upscaler 2 years ago
DefineSetter.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
ProfileFactory.cs Upgraded to FSR 3.1 Upscaler 2 years ago
ProfileFactory.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
ResourceAssetFactory.cs Upgraded to FSR 3.1 Upscaler 2 years ago
ResourceAssetFactory.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
VolumeFactory.cs Upgraded to FSR 3.1 Upscaler 2 years ago
VolumeFactory.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago