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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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DisplayNameAttribute.cs Upgraded to FSR 3.1 Upscaler 2 years ago
DisplayNameAttribute.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
MaxAttribute.cs Upgraded to FSR 3.1 Upscaler 2 years ago
MaxAttribute.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
MinAttribute.cs Upgraded to FSR 3.1 Upscaler 2 years ago
MinAttribute.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
MinMaxAttribute.cs Upgraded to FSR 3.1 Upscaler 2 years ago
MinMaxAttribute.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
PostProcessAttribute.cs Upgraded to FSR 3.1 Upscaler 2 years ago
PostProcessAttribute.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
TrackballAttribute.cs Upgraded to FSR 3.1 Upscaler 2 years ago
TrackballAttribute.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago