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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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AmbientOcclusion.cs Upgraded to FSR 3.1 Upscaler 2 years ago
AmbientOcclusion.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
AutoExposure.cs Upgraded to FSR 3.1 Upscaler 2 years ago
AutoExposure.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Bloom.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Bloom.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
ChromaticAberration.cs Upgraded to FSR 3.1 Upscaler 2 years ago
ChromaticAberration.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
ColorGrading.cs Upgraded to FSR 3.1 Upscaler 2 years ago
ColorGrading.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
DepthOfField.cs Upgraded to FSR 3.1 Upscaler 2 years ago
DepthOfField.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Dithering.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Dithering.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
FastApproximateAntialiasing.cs Upgraded to FSR 3.1 Upscaler 2 years ago
FastApproximateAntialiasing.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fog.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fog.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Grain.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Grain.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
LensDistortion.cs Upgraded to FSR 3.1 Upscaler 2 years ago
LensDistortion.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
MotionBlur.cs Upgraded to FSR 3.1 Upscaler 2 years ago
MotionBlur.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
MultiScaleVO.cs Upgraded to FSR 3.1 Upscaler 2 years ago
MultiScaleVO.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
ScalableAO.cs Upgraded to FSR 3.1 Upscaler 2 years ago
ScalableAO.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
ScreenSpaceReflections.cs Upgraded to FSR 3.1 Upscaler 2 years ago
ScreenSpaceReflections.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
SubpixelMorphologicalAntialiasing.cs Upgraded to FSR 3.1 Upscaler 2 years ago
SubpixelMorphologicalAntialiasing.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
SuperResolution.cs Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
SuperResolution.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
TemporalAntialiasing.cs Upgraded to FSR 3.1 Upscaler 2 years ago
TemporalAntialiasing.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Vignette.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Vignette.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago