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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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ColorUtilities.cs Upgraded to FSR 3.1 Upscaler 2 years ago
ColorUtilities.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
HableCurve.cs Upgraded to FSR 3.1 Upscaler 2 years ago
HableCurve.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
HaltonSeq.cs Upgraded to FSR 3.1 Upscaler 2 years ago
HaltonSeq.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
LogHistogram.cs Upgraded to FSR 3.1 Upscaler 2 years ago
LogHistogram.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
MeshUtilities.cs Upgraded to FSR 3.1 Upscaler 2 years ago
MeshUtilities.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
PostProcessEffectRendererExtensions.cs Upgraded to FSR 3.1 Upscaler 2 years ago
PostProcessEffectRendererExtensions.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
PropertySheet.cs Upgraded to FSR 3.1 Upscaler 2 years ago
PropertySheet.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
PropertySheetFactory.cs Upgraded to FSR 3.1 Upscaler 2 years ago
PropertySheetFactory.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
RuntimeUtilities.cs Upgraded to FSR 3.1 Upscaler 2 years ago
RuntimeUtilities.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
ShaderIDs.cs Upgraded to FSR 3.1 Upscaler 2 years ago
ShaderIDs.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Spline.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Spline.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
TargetPool.cs Upgraded to FSR 3.1 Upscaler 2 years ago
TargetPool.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
TextureFormatUtilities.cs Upgraded to FSR 3.1 Upscaler 2 years ago
TextureFormatUtilities.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
TextureLerper.cs Upgraded to FSR 3.1 Upscaler 2 years ago
TextureLerper.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
XRSettings.cs Upgraded to FSR 3.1 Upscaler 2 years ago
XRSettings.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago