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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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D3D9.hlsl Upgraded to FSR 3.1 Upscaler 2 years ago
D3D9.hlsl.meta Upgraded to FSR 3.1 Upscaler 2 years ago
D3D11.hlsl Upgraded to FSR 3.1 Upscaler 2 years ago
D3D11.hlsl.meta Upgraded to FSR 3.1 Upscaler 2 years ago
D3D12.hlsl Upgraded to FSR 3.1 Upscaler 2 years ago
D3D12.hlsl.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Metal.hlsl Upgraded to FSR 3.1 Upscaler 2 years ago
Metal.hlsl.meta Upgraded to FSR 3.1 Upscaler 2 years ago
OpenGL.hlsl Upgraded to FSR 3.1 Upscaler 2 years ago
OpenGL.hlsl.meta Upgraded to FSR 3.1 Upscaler 2 years ago
PSP2.hlsl Upgraded to FSR 3.1 Upscaler 2 years ago
PSP2.hlsl.meta Upgraded to FSR 3.1 Upscaler 2 years ago
PSSL.hlsl Upgraded to FSR 3.1 Upscaler 2 years ago
PSSL.hlsl.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Switch.hlsl Upgraded to FSR 3.1 Upscaler 2 years ago
Switch.hlsl.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Vulkan.hlsl Upgraded to FSR 3.1 Upscaler 2 years ago
Vulkan.hlsl.meta Upgraded to FSR 3.1 Upscaler 2 years ago
WebGPU.hlsl Upgraded to FSR 3.1 Upscaler 2 years ago
WebGPU.hlsl.meta Upgraded to FSR 3.1 Upscaler 2 years ago
XboxOne.hlsl Upgraded to FSR 3.1 Upscaler 2 years ago
XboxOne.hlsl.meta Upgraded to FSR 3.1 Upscaler 2 years ago