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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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Histogram.compute Upgraded to FSR 3.1 Upscaler 2 years ago
Histogram.compute.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Histogram.shader Upgraded to FSR 3.1 Upscaler 2 years ago
Histogram.shader.meta Upgraded to FSR 3.1 Upscaler 2 years ago
LightMeter.shader Upgraded to FSR 3.1 Upscaler 2 years ago
LightMeter.shader.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Overlays.shader Upgraded to FSR 3.1 Upscaler 2 years ago
Overlays.shader.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Vectorscope.compute Upgraded to FSR 3.1 Upscaler 2 years ago
Vectorscope.compute.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Vectorscope.shader Upgraded to FSR 3.1 Upscaler 2 years ago
Vectorscope.shader.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Waveform.compute Upgraded to FSR 3.1 Upscaler 2 years ago
Waveform.compute.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Waveform.shader Upgraded to FSR 3.1 Upscaler 2 years ago
Waveform.shader.meta Upgraded to FSR 3.1 Upscaler 2 years ago