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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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Editor Upgraded to FSR 3.1 Upscaler 2 years ago
Runtime Upgraded to FSR 3.1 Upscaler 2 years ago
.tests.json Upgraded to FSR 3.1 Upscaler 2 years ago
Editor.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Runtime.meta Upgraded to FSR 3.1 Upscaler 2 years ago