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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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Fsr2.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2Assets.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2Assets.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2Callbacks.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2Callbacks.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2Context.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2Context.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2Pass.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2Pass.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2Resources.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2Resources.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2ShaderIDs.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr2ShaderIDs.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago