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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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Fsr3ShaderIDs.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3ShaderIDs.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3Upscaler.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3Upscaler.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3UpscalerAssets.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3UpscalerAssets.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3UpscalerCallbacks.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3UpscalerCallbacks.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3UpscalerContext.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3UpscalerContext.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3UpscalerPass.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3UpscalerPass.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3UpscalerResources.cs Upgraded to FSR 3.1 Upscaler 2 years ago
Fsr3UpscalerResources.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago