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Nico de Poel ca3acef3eb Merge branch 'master' into fsr3.1 2 years ago
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Attributes Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
Effects Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
Monitors Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
Utils Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
Attributes.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
Effects.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
Monitors.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
ParameterOverride.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
ParameterOverride.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessBundle.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessBundle.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessDebug.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessDebug.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessDebugLayer.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessDebugLayer.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessEffectRenderer.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessEffectRenderer.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessEffectSettings.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessEffectSettings.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessEvent.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessEvent.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessLayer.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessLayer.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessManager.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessManager.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessProfile.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessProfile.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessRenderContext.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessRenderContext.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessResources.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessResources.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessVolume.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
PostProcessVolume.cs.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
Unity.Postprocessing.Runtime.asmdef Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
Unity.Postprocessing.Runtime.asmdef.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
Utils.meta Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago