| .. |
|
AmbientOcclusion.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
AmbientOcclusion.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
AutoExposure.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
AutoExposure.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
Bloom.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
Bloom.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
ChromaticAberration.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
ChromaticAberration.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
ColorGrading.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
ColorGrading.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
DepthOfField.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
DepthOfField.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
Dithering.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
Dithering.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
FastApproximateAntialiasing.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
FastApproximateAntialiasing.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
Fog.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
Fog.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
Grain.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
Grain.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
LensDistortion.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
LensDistortion.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
MotionBlur.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
MotionBlur.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
MultiScaleVO.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
MultiScaleVO.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
ScalableAO.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
ScalableAO.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
ScreenSpaceReflections.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
ScreenSpaceReflections.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
SubpixelMorphologicalAntialiasing.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
SubpixelMorphologicalAntialiasing.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
SuperResolution.cs
|
Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions.
|
2 years ago |
|
SuperResolution.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
TemporalAntialiasing.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
TemporalAntialiasing.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
Vignette.cs
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |
|
Vignette.cs.meta
|
Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
|
2 years ago |