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Small changes to distinguish the FSR2 plugin from the FSR3 plugin

fsr2
Nico de Poel 10 months ago
parent
commit
3bf309fb1e
  1. 2
      FSR2UnityPlugin.cpp
  2. 2
      FSR2UnityPlugin.sln
  3. 10
      FSR2UnityPlugin.vcxproj
  4. 0
      FSR2UnityPlugin.vcxproj.filters

2
FSR2UnityPlugin.cpp

@ -23,7 +23,7 @@
#include "FSR2UnityTypes.h"
static const int32_t BaseEventId = 313;
static const int32_t BaseEventId = 212;
static IUnityInterfaces* s_UnityInterfaces = nullptr;
static IUnityLog* s_Log = nullptr;

2
FSR2UnityPlugin.sln

@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35312.102
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FSR3UnityPlugin", "FSR3UnityPlugin.vcxproj", "{505A5886-66BC-4210-B4E8-1301CFB75E74}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FSR2UnityPlugin", "FSR2UnityPlugin.vcxproj", "{505A5886-66BC-4210-B4E8-1301CFB75E74}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

10
FSR3UnityPlugin.vcxproj → FSR2UnityPlugin.vcxproj

@ -22,7 +22,7 @@
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{505a5886-66bc-4210-b4e8-1301cfb75e74}</ProjectGuid>
<RootNamespace>FSR3UnityPlugin</RootNamespace>
<RootNamespace>FSR2UnityPlugin</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>FSR2UnityPlugin</ProjectName>
</PropertyGroup>
@ -81,7 +81,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;FSR3UNITYPLUGIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;FSR2UNITYPLUGIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
@ -98,7 +98,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;FSR3UNITYPLUGIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;FSR2UNITYPLUGIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
@ -115,7 +115,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;FSR3UNITYPLUGIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;FSR2UNITYPLUGIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
@ -135,7 +135,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;FSR3UNITYPLUGIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;FSR2UNITYPLUGIN_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>

0
FSR3UnityPlugin.vcxproj.filters → FSR2UnityPlugin.vcxproj.filters

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