Browse Source

Moved source files into "src" directory and external headers into "include" directory

master
Nico de Poel 1 year ago
parent
commit
5cff14c48b
  1. 26
      FSR3UnityPlugin.vcxproj
  2. 22
      FSR3UnityPlugin.vcxproj.filters
  3. 0
      include/UnityPluginAPI/IUnityGraphics.h
  4. 0
      include/UnityPluginAPI/IUnityGraphicsD3D11.h
  5. 0
      include/UnityPluginAPI/IUnityGraphicsD3D12.h
  6. 0
      include/UnityPluginAPI/IUnityGraphicsVulkan.h
  7. 0
      include/UnityPluginAPI/IUnityInterface.h
  8. 0
      include/UnityPluginAPI/IUnityLog.h
  9. 0
      include/UnityPluginAPI/IUnityRenderingExtensions.h
  10. 0
      include/ffx-fsr2-api/dx11/ffx_fsr2_dx11.h
  11. 0
      include/ffx-fsr2-api/ffx_assert.h
  12. 0
      include/ffx-fsr2-api/ffx_error.h
  13. 0
      include/ffx-fsr2-api/ffx_fsr2.h
  14. 0
      include/ffx-fsr2-api/ffx_fsr2_interface.h
  15. 0
      include/ffx-fsr2-api/ffx_fsr2_maximum_bias.h
  16. 0
      include/ffx-fsr2-api/ffx_fsr2_private.h
  17. 0
      include/ffx-fsr2-api/ffx_types.h
  18. 0
      include/ffx-fsr2-api/ffx_util.h
  19. 0
      include/ffx-fsr2-api/shaders/ffx_fsr2_common.h
  20. 0
      include/ffx-fsr2-api/shaders/ffx_fsr2_resources.h
  21. 0
      include/ffx_api/dx12/ffx_api_dx12.h
  22. 0
      include/ffx_api/dx12/ffx_api_dx12.hpp
  23. 0
      include/ffx_api/ffx_api.h
  24. 0
      include/ffx_api/ffx_api.hpp
  25. 0
      include/ffx_api/ffx_api_loader.h
  26. 0
      include/ffx_api/ffx_api_types.h
  27. 0
      include/ffx_api/ffx_framegeneration.h
  28. 0
      include/ffx_api/ffx_framegeneration.hpp
  29. 0
      include/ffx_api/ffx_upscale.h
  30. 0
      include/ffx_api/ffx_upscale.hpp
  31. 0
      include/ffx_api/vk/ffx_api_vk.h
  32. 0
      include/ffx_api/vk/ffx_api_vk.hpp
  33. 0
      src/FSR2Upscaler_DX11.cpp
  34. 0
      src/FSR2Upscaler_DX11.h
  35. 0
      src/FSR3UnityPlugin.cpp
  36. 0
      src/FSR3UnityTypes.h
  37. 0
      src/FSR3Upscaler_DX12.cpp
  38. 0
      src/FSR3Upscaler_DX12.h
  39. 0
      src/FSR3Upscaler_FFXBase.h
  40. 0
      src/FSR3Upscaler_Vulkan.cpp
  41. 0
      src/FSR3Upscaler_Vulkan.h
  42. 0
      src/Upscaler.h
  43. 0
      src/UpscalerGraphicsDevice.h

26
FSR3UnityPlugin.vcxproj

@ -118,7 +118,7 @@
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>%VULKAN_SDK%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\include;%VULKAN_SDK%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -138,7 +138,7 @@
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>%VULKAN_SDK%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\include;%VULKAN_SDK%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -151,19 +151,19 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="FSR2Upscaler_DX11.cpp" />
<ClCompile Include="FSR3UnityPlugin.cpp" />
<ClCompile Include="FSR3Upscaler_DX12.cpp" />
<ClCompile Include="FSR3Upscaler_Vulkan.cpp" />
<ClCompile Include="src/FSR2Upscaler_DX11.cpp" />
<ClCompile Include="src/FSR3UnityPlugin.cpp" />
<ClCompile Include="src/FSR3Upscaler_DX12.cpp" />
<ClCompile Include="src/FSR3Upscaler_Vulkan.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="FSR2Upscaler_DX11.h" />
<ClInclude Include="FSR3UnityTypes.h" />
<ClInclude Include="FSR3Upscaler_DX12.h" />
<ClInclude Include="FSR3Upscaler_FFXBase.h" />
<ClInclude Include="FSR3Upscaler_Vulkan.h" />
<ClInclude Include="Upscaler.h" />
<ClInclude Include="UpscalerGraphicsDevice.h" />
<ClInclude Include="src/FSR2Upscaler_DX11.h" />
<ClInclude Include="src/FSR3UnityTypes.h" />
<ClInclude Include="src/FSR3Upscaler_DX12.h" />
<ClInclude Include="src/FSR3Upscaler_FFXBase.h" />
<ClInclude Include="src/FSR3Upscaler_Vulkan.h" />
<ClInclude Include="src/Upscaler.h" />
<ClInclude Include="src/UpscalerGraphicsDevice.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

22
FSR3UnityPlugin.vcxproj.filters

@ -15,39 +15,39 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="FSR3UnityPlugin.cpp">
<ClCompile Include="src/FSR3UnityPlugin.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FSR3Upscaler_DX12.cpp">
<ClCompile Include="src/FSR3Upscaler_DX12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FSR3Upscaler_Vulkan.cpp">
<ClCompile Include="src/FSR3Upscaler_Vulkan.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FSR2Upscaler_DX11.cpp">
<ClCompile Include="src/FSR2Upscaler_DX11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="FSR3UnityTypes.h">
<ClInclude Include="src/FSR3UnityTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="UpscalerGraphicsDevice.h">
<ClInclude Include="src/UpscalerGraphicsDevice.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FSR3Upscaler_DX12.h">
<ClInclude Include="src/FSR3Upscaler_DX12.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FSR3Upscaler_FFXBase.h">
<ClInclude Include="src/FSR3Upscaler_FFXBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FSR3Upscaler_Vulkan.h">
<ClInclude Include="src/FSR3Upscaler_Vulkan.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FSR2Upscaler_DX11.h">
<ClInclude Include="src/FSR2Upscaler_DX11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Upscaler.h">
<ClInclude Include="src/Upscaler.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>

0
UnityPluginAPI/IUnityGraphics.h → include/UnityPluginAPI/IUnityGraphics.h

0
UnityPluginAPI/IUnityGraphicsD3D11.h → include/UnityPluginAPI/IUnityGraphicsD3D11.h

0
UnityPluginAPI/IUnityGraphicsD3D12.h → include/UnityPluginAPI/IUnityGraphicsD3D12.h

0
UnityPluginAPI/IUnityGraphicsVulkan.h → include/UnityPluginAPI/IUnityGraphicsVulkan.h

0
UnityPluginAPI/IUnityInterface.h → include/UnityPluginAPI/IUnityInterface.h

0
UnityPluginAPI/IUnityLog.h → include/UnityPluginAPI/IUnityLog.h

0
UnityPluginAPI/IUnityRenderingExtensions.h → include/UnityPluginAPI/IUnityRenderingExtensions.h

0
ffx-fsr2-api/dx11/ffx_fsr2_dx11.h → include/ffx-fsr2-api/dx11/ffx_fsr2_dx11.h

0
ffx-fsr2-api/ffx_assert.h → include/ffx-fsr2-api/ffx_assert.h

0
ffx-fsr2-api/ffx_error.h → include/ffx-fsr2-api/ffx_error.h

0
ffx-fsr2-api/ffx_fsr2.h → include/ffx-fsr2-api/ffx_fsr2.h

0
ffx-fsr2-api/ffx_fsr2_interface.h → include/ffx-fsr2-api/ffx_fsr2_interface.h

0
ffx-fsr2-api/ffx_fsr2_maximum_bias.h → include/ffx-fsr2-api/ffx_fsr2_maximum_bias.h

0
ffx-fsr2-api/ffx_fsr2_private.h → include/ffx-fsr2-api/ffx_fsr2_private.h

0
ffx-fsr2-api/ffx_types.h → include/ffx-fsr2-api/ffx_types.h

0
ffx-fsr2-api/ffx_util.h → include/ffx-fsr2-api/ffx_util.h

0
ffx-fsr2-api/shaders/ffx_fsr2_common.h → include/ffx-fsr2-api/shaders/ffx_fsr2_common.h

0
ffx-fsr2-api/shaders/ffx_fsr2_resources.h → include/ffx-fsr2-api/shaders/ffx_fsr2_resources.h

0
ffx_api/dx12/ffx_api_dx12.h → include/ffx_api/dx12/ffx_api_dx12.h

0
ffx_api/dx12/ffx_api_dx12.hpp → include/ffx_api/dx12/ffx_api_dx12.hpp

0
ffx_api/ffx_api.h → include/ffx_api/ffx_api.h

0
ffx_api/ffx_api.hpp → include/ffx_api/ffx_api.hpp

0
ffx_api/ffx_api_loader.h → include/ffx_api/ffx_api_loader.h

0
ffx_api/ffx_api_types.h → include/ffx_api/ffx_api_types.h

0
ffx_api/ffx_framegeneration.h → include/ffx_api/ffx_framegeneration.h

0
ffx_api/ffx_framegeneration.hpp → include/ffx_api/ffx_framegeneration.hpp

0
ffx_api/ffx_upscale.h → include/ffx_api/ffx_upscale.h

0
ffx_api/ffx_upscale.hpp → include/ffx_api/ffx_upscale.hpp

0
ffx_api/vk/ffx_api_vk.h → include/ffx_api/vk/ffx_api_vk.h

0
ffx_api/vk/ffx_api_vk.hpp → include/ffx_api/vk/ffx_api_vk.hpp

0
FSR2Upscaler_DX11.cpp → src/FSR2Upscaler_DX11.cpp

0
FSR2Upscaler_DX11.h → src/FSR2Upscaler_DX11.h

0
FSR3UnityPlugin.cpp → src/FSR3UnityPlugin.cpp

0
FSR3UnityTypes.h → src/FSR3UnityTypes.h

0
FSR3Upscaler_DX12.cpp → src/FSR3Upscaler_DX12.cpp

0
FSR3Upscaler_DX12.h → src/FSR3Upscaler_DX12.h

0
FSR3Upscaler_FFXBase.h → src/FSR3Upscaler_FFXBase.h

0
FSR3Upscaler_Vulkan.cpp → src/FSR3Upscaler_Vulkan.cpp

0
FSR3Upscaler_Vulkan.h → src/FSR3Upscaler_Vulkan.h

0
Upscaler.h → src/Upscaler.h

0
UpscalerGraphicsDevice.h → src/UpscalerGraphicsDevice.h

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