Browse Source

Moved source files into "src" directory and external headers into "include" directory

master
Nico de Poel 10 months ago
parent
commit
5cff14c48b
  1. 26
      FSR3UnityPlugin.vcxproj
  2. 22
      FSR3UnityPlugin.vcxproj.filters
  3. 0
      include/UnityPluginAPI/IUnityGraphics.h
  4. 0
      include/UnityPluginAPI/IUnityGraphicsD3D11.h
  5. 0
      include/UnityPluginAPI/IUnityGraphicsD3D12.h
  6. 0
      include/UnityPluginAPI/IUnityGraphicsVulkan.h
  7. 0
      include/UnityPluginAPI/IUnityInterface.h
  8. 0
      include/UnityPluginAPI/IUnityLog.h
  9. 0
      include/UnityPluginAPI/IUnityRenderingExtensions.h
  10. 0
      include/ffx-fsr2-api/dx11/ffx_fsr2_dx11.h
  11. 0
      include/ffx-fsr2-api/ffx_assert.h
  12. 0
      include/ffx-fsr2-api/ffx_error.h
  13. 0
      include/ffx-fsr2-api/ffx_fsr2.h
  14. 0
      include/ffx-fsr2-api/ffx_fsr2_interface.h
  15. 0
      include/ffx-fsr2-api/ffx_fsr2_maximum_bias.h
  16. 0
      include/ffx-fsr2-api/ffx_fsr2_private.h
  17. 0
      include/ffx-fsr2-api/ffx_types.h
  18. 0
      include/ffx-fsr2-api/ffx_util.h
  19. 0
      include/ffx-fsr2-api/shaders/ffx_fsr2_common.h
  20. 0
      include/ffx-fsr2-api/shaders/ffx_fsr2_resources.h
  21. 0
      include/ffx_api/dx12/ffx_api_dx12.h
  22. 0
      include/ffx_api/dx12/ffx_api_dx12.hpp
  23. 0
      include/ffx_api/ffx_api.h
  24. 0
      include/ffx_api/ffx_api.hpp
  25. 0
      include/ffx_api/ffx_api_loader.h
  26. 0
      include/ffx_api/ffx_api_types.h
  27. 0
      include/ffx_api/ffx_framegeneration.h
  28. 0
      include/ffx_api/ffx_framegeneration.hpp
  29. 0
      include/ffx_api/ffx_upscale.h
  30. 0
      include/ffx_api/ffx_upscale.hpp
  31. 0
      include/ffx_api/vk/ffx_api_vk.h
  32. 0
      include/ffx_api/vk/ffx_api_vk.hpp
  33. 0
      src/FSR2Upscaler_DX11.cpp
  34. 0
      src/FSR2Upscaler_DX11.h
  35. 0
      src/FSR3UnityPlugin.cpp
  36. 0
      src/FSR3UnityTypes.h
  37. 0
      src/FSR3Upscaler_DX12.cpp
  38. 0
      src/FSR3Upscaler_DX12.h
  39. 0
      src/FSR3Upscaler_FFXBase.h
  40. 0
      src/FSR3Upscaler_Vulkan.cpp
  41. 0
      src/FSR3Upscaler_Vulkan.h
  42. 0
      src/Upscaler.h
  43. 0
      src/UpscalerGraphicsDevice.h

26
FSR3UnityPlugin.vcxproj

@ -118,7 +118,7 @@
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>%VULKAN_SDK%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\include;%VULKAN_SDK%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -138,7 +138,7 @@
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>%VULKAN_SDK%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\include;%VULKAN_SDK%\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -151,19 +151,19 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="FSR2Upscaler_DX11.cpp" />
<ClCompile Include="FSR3UnityPlugin.cpp" />
<ClCompile Include="FSR3Upscaler_DX12.cpp" />
<ClCompile Include="FSR3Upscaler_Vulkan.cpp" />
<ClCompile Include="src/FSR2Upscaler_DX11.cpp" />
<ClCompile Include="src/FSR3UnityPlugin.cpp" />
<ClCompile Include="src/FSR3Upscaler_DX12.cpp" />
<ClCompile Include="src/FSR3Upscaler_Vulkan.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="FSR2Upscaler_DX11.h" />
<ClInclude Include="FSR3UnityTypes.h" />
<ClInclude Include="FSR3Upscaler_DX12.h" />
<ClInclude Include="FSR3Upscaler_FFXBase.h" />
<ClInclude Include="FSR3Upscaler_Vulkan.h" />
<ClInclude Include="Upscaler.h" />
<ClInclude Include="UpscalerGraphicsDevice.h" />
<ClInclude Include="src/FSR2Upscaler_DX11.h" />
<ClInclude Include="src/FSR3UnityTypes.h" />
<ClInclude Include="src/FSR3Upscaler_DX12.h" />
<ClInclude Include="src/FSR3Upscaler_FFXBase.h" />
<ClInclude Include="src/FSR3Upscaler_Vulkan.h" />
<ClInclude Include="src/Upscaler.h" />
<ClInclude Include="src/UpscalerGraphicsDevice.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

22
FSR3UnityPlugin.vcxproj.filters

@ -15,39 +15,39 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="FSR3UnityPlugin.cpp">
<ClCompile Include="src/FSR3UnityPlugin.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FSR3Upscaler_DX12.cpp">
<ClCompile Include="src/FSR3Upscaler_DX12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FSR3Upscaler_Vulkan.cpp">
<ClCompile Include="src/FSR3Upscaler_Vulkan.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="FSR2Upscaler_DX11.cpp">
<ClCompile Include="src/FSR2Upscaler_DX11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="FSR3UnityTypes.h">
<ClInclude Include="src/FSR3UnityTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="UpscalerGraphicsDevice.h">
<ClInclude Include="src/UpscalerGraphicsDevice.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FSR3Upscaler_DX12.h">
<ClInclude Include="src/FSR3Upscaler_DX12.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FSR3Upscaler_FFXBase.h">
<ClInclude Include="src/FSR3Upscaler_FFXBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FSR3Upscaler_Vulkan.h">
<ClInclude Include="src/FSR3Upscaler_Vulkan.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="FSR2Upscaler_DX11.h">
<ClInclude Include="src/FSR2Upscaler_DX11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Upscaler.h">
<ClInclude Include="src/Upscaler.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>

0
UnityPluginAPI/IUnityGraphics.h → include/UnityPluginAPI/IUnityGraphics.h

0
UnityPluginAPI/IUnityGraphicsD3D11.h → include/UnityPluginAPI/IUnityGraphicsD3D11.h

0
UnityPluginAPI/IUnityGraphicsD3D12.h → include/UnityPluginAPI/IUnityGraphicsD3D12.h

0
UnityPluginAPI/IUnityGraphicsVulkan.h → include/UnityPluginAPI/IUnityGraphicsVulkan.h

0
UnityPluginAPI/IUnityInterface.h → include/UnityPluginAPI/IUnityInterface.h

0
UnityPluginAPI/IUnityLog.h → include/UnityPluginAPI/IUnityLog.h

0
UnityPluginAPI/IUnityRenderingExtensions.h → include/UnityPluginAPI/IUnityRenderingExtensions.h

0
ffx-fsr2-api/dx11/ffx_fsr2_dx11.h → include/ffx-fsr2-api/dx11/ffx_fsr2_dx11.h

0
ffx-fsr2-api/ffx_assert.h → include/ffx-fsr2-api/ffx_assert.h

0
ffx-fsr2-api/ffx_error.h → include/ffx-fsr2-api/ffx_error.h

0
ffx-fsr2-api/ffx_fsr2.h → include/ffx-fsr2-api/ffx_fsr2.h

0
ffx-fsr2-api/ffx_fsr2_interface.h → include/ffx-fsr2-api/ffx_fsr2_interface.h

0
ffx-fsr2-api/ffx_fsr2_maximum_bias.h → include/ffx-fsr2-api/ffx_fsr2_maximum_bias.h

0
ffx-fsr2-api/ffx_fsr2_private.h → include/ffx-fsr2-api/ffx_fsr2_private.h

0
ffx-fsr2-api/ffx_types.h → include/ffx-fsr2-api/ffx_types.h

0
ffx-fsr2-api/ffx_util.h → include/ffx-fsr2-api/ffx_util.h

0
ffx-fsr2-api/shaders/ffx_fsr2_common.h → include/ffx-fsr2-api/shaders/ffx_fsr2_common.h

0
ffx-fsr2-api/shaders/ffx_fsr2_resources.h → include/ffx-fsr2-api/shaders/ffx_fsr2_resources.h

0
ffx_api/dx12/ffx_api_dx12.h → include/ffx_api/dx12/ffx_api_dx12.h

0
ffx_api/dx12/ffx_api_dx12.hpp → include/ffx_api/dx12/ffx_api_dx12.hpp

0
ffx_api/ffx_api.h → include/ffx_api/ffx_api.h

0
ffx_api/ffx_api.hpp → include/ffx_api/ffx_api.hpp

0
ffx_api/ffx_api_loader.h → include/ffx_api/ffx_api_loader.h

0
ffx_api/ffx_api_types.h → include/ffx_api/ffx_api_types.h

0
ffx_api/ffx_framegeneration.h → include/ffx_api/ffx_framegeneration.h

0
ffx_api/ffx_framegeneration.hpp → include/ffx_api/ffx_framegeneration.hpp

0
ffx_api/ffx_upscale.h → include/ffx_api/ffx_upscale.h

0
ffx_api/ffx_upscale.hpp → include/ffx_api/ffx_upscale.hpp

0
ffx_api/vk/ffx_api_vk.h → include/ffx_api/vk/ffx_api_vk.h

0
ffx_api/vk/ffx_api_vk.hpp → include/ffx_api/vk/ffx_api_vk.hpp

0
FSR2Upscaler_DX11.cpp → src/FSR2Upscaler_DX11.cpp

0
FSR2Upscaler_DX11.h → src/FSR2Upscaler_DX11.h

0
FSR3UnityPlugin.cpp → src/FSR3UnityPlugin.cpp

0
FSR3UnityTypes.h → src/FSR3UnityTypes.h

0
FSR3Upscaler_DX12.cpp → src/FSR3Upscaler_DX12.cpp

0
FSR3Upscaler_DX12.h → src/FSR3Upscaler_DX12.h

0
FSR3Upscaler_FFXBase.h → src/FSR3Upscaler_FFXBase.h

0
FSR3Upscaler_Vulkan.cpp → src/FSR3Upscaler_Vulkan.cpp

0
FSR3Upscaler_Vulkan.h → src/FSR3Upscaler_Vulkan.h

0
Upscaler.h → src/Upscaler.h

0
UpscalerGraphicsDevice.h → src/UpscalerGraphicsDevice.h

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