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FSR3UnityPlugin
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3 Commits (167433ba312cd3945d5f7541e59c615dae2205ad)

Author SHA1 Message Date
Nico de Poel 167433ba31 Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity.
10 months ago
Nico de Poel 112beaa592 Implemented FSR2 for Vulkan, along with some initial bits for DX11
11 months ago
Nico de Poel 4ea19e9852 Renamed FSR3 => FSR2
11 months ago
Nico de Poel d822598778 Reimplemented upscaling using the older FSR2 API for DX12
11 months ago
Nico de Poel eeb43bac2a - Added an extra render event to allow setting all textures in one go, in a way that isn't stupid and inefficient
- Reverted texture table back to using intptr_t entries, so that all structs are render API-agnostic
11 months ago
Nico de Poel f53321bd43 Use ID3D12Resource pointers in the texture table, to remove some unnecessary casts
11 months ago
Nico de Poel bf13cda3ca First bits of integration of FFX upgradable API for creating an upscaler context
11 months ago
Nico de Poel 781b062fca Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions.
11 months ago
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