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Nico de Poel 167433ba31 Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 10 months ago
UnityPluginAPI Added Unity graphics API headers for DX11 and Vulkan 11 months ago
ffx-fsr2-api Added FSR 2.2 headers and static libraries for DX11, DX12 and Vulkan 11 months ago
ffx_api Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
lib Fixed clashing helper function names in DX11 and DX12, and fixed missing linker symbol in DX11 11 months ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR2UnityPlugin.cpp Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 10 months ago
FSR2UnityPlugin.sln Small changes to distinguish the FSR2 plugin from the FSR3 plugin 10 months ago
FSR2UnityPlugin.vcxproj Small changes to distinguish the FSR2 plugin from the FSR3 plugin 10 months ago
FSR2UnityPlugin.vcxproj.filters Small changes to distinguish the FSR2 plugin from the FSR3 plugin 10 months ago
FSR2UnityTypes.h Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 10 months ago
LICENSE Updated license with full names of the three TND authors 11 months ago