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FSR3UnityPlugin
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Commit Graph

5 Commits (aa40402c28f72424d3394df7f4b15a2359e3c91f)

Author SHA1 Message Date
Nico de Poel 19fd96989e Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs.
11 months ago
Nico de Poel e0f97ea006 Explicitly load the correct FFX API DLL based on the active graphics backend, and use functions dynamically loaded from that library. This allows both DX12 and Vulkan to work properly from the same codebase.
11 months ago
Nico de Poel dfab8c6126 Added initial required bits for Vulkan support
11 months ago
Nico de Poel bf13cda3ca First bits of integration of FFX upgradable API for creating an upscaler context
11 months ago
Nico de Poel 781b062fca Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions.
11 months ago
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