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Nico de Poel aa40402c28 Added lock guards to all exported functions that interact with the features or the graphics contexts, as well as additional validity checks. Protects against most of Unity's weird unsafe behavior when using the plugin, fixing the majority of crashes. 11 months ago
UnityPluginAPI Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 11 months ago
ffx-fsr2-api Added FSR 2.2 headers and static libraries for DX11 only 11 months ago
ffx_api Added initial required bits for Vulkan support 11 months ago
lib Added FSR 2.2 headers and static libraries for DX11 only 11 months ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.cpp Added lock guards to all exported functions that interact with the features or the graphics contexts, as well as additional validity checks. Protects against most of Unity's weird unsafe behavior when using the plugin, fixing the majority of crashes. 11 months ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.vcxproj Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 11 months ago
FSR3UnityPlugin.vcxproj.filters Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityTypes.h Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 11 months ago
LICENSE Added an MIT license on my own name, to keep my options fully open for future applications 11 months ago