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Nico de Poel 1db11a5249 Added FSR 2.2 headers and static libraries for DX11, DX12 and Vulkan 11 months ago
UnityPluginAPI Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
ffx-fsr2-api Added FSR 2.2 headers and static libraries for DX11, DX12 and Vulkan 11 months ago
ffx_api Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
lib Added FSR 2.2 headers and static libraries for DX11, DX12 and Vulkan 11 months ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.cpp - Added an extra render event to allow setting all textures in one go, in a way that isn't stupid and inefficient 11 months ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.vcxproj First bits of integration of FFX upgradable API for creating an upscaler context 11 months ago
FSR3UnityPlugin.vcxproj.filters Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityTypes.h - Added an extra render event to allow setting all textures in one go, in a way that isn't stupid and inefficient 11 months ago
LICENSE Added an MIT license on my own name, to keep my options fully open for future applications 11 months ago