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Nico de Poel
1db11a5249
Added FSR 2.2 headers and static libraries for DX11, DX12 and Vulkan
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11 months ago |
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UnityPluginAPI
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Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions.
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11 months ago |
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ffx-fsr2-api
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Added FSR 2.2 headers and static libraries for DX11, DX12 and Vulkan
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11 months ago |
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ffx_api
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Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD
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11 months ago |
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lib
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Added FSR 2.2 headers and static libraries for DX11, DX12 and Vulkan
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11 months ago |
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.gitignore
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Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions.
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11 months ago |
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FSR3UnityPlugin.cpp
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- Added an extra render event to allow setting all textures in one go, in a way that isn't stupid and inefficient
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11 months ago |
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FSR3UnityPlugin.sln
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Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions.
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11 months ago |
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FSR3UnityPlugin.vcxproj
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First bits of integration of FFX upgradable API for creating an upscaler context
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11 months ago |
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FSR3UnityPlugin.vcxproj.filters
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Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions.
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11 months ago |
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FSR3UnityTypes.h
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- Added an extra render event to allow setting all textures in one go, in a way that isn't stupid and inefficient
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11 months ago |
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LICENSE
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Added an MIT license on my own name, to keep my options fully open for future applications
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11 months ago |