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Nico de Poel 2db0aed932 Configure render event for DX12 and Vulkan, to ensure the upscaler gets called without any synchronization errors. Fixes graphical glitching on Nvidia cards, as well as subtle bugs in the FSR3 pipeline on AMD. 2 years ago
UnityPluginAPI Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 2 years ago
ffx-fsr2-api Added FSR 2.2 headers and static libraries for DX11 only 2 years ago
ffx_api Added initial required bits for Vulkan support 2 years ago
lib Added FSR 2.2 headers and static libraries for DX11 only 2 years ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 2 years ago
FSR3UnityPlugin.cpp Configure render event for DX12 and Vulkan, to ensure the upscaler gets called without any synchronization errors. Fixes graphical glitching on Nvidia cards, as well as subtle bugs in the FSR3 pipeline on AMD. 2 years ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 2 years ago
FSR3UnityPlugin.vcxproj Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 2 years ago
FSR3UnityPlugin.vcxproj.filters Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 2 years ago
FSR3UnityTypes.h Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 2 years ago
LICENSE Updated license with full names of the three TND authors 2 years ago