You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
Nico de Poel 2db0aed932 Configure render event for DX12 and Vulkan, to ensure the upscaler gets called without any synchronization errors. Fixes graphical glitching on Nvidia cards, as well as subtle bugs in the FSR3 pipeline on AMD. 1 year ago
UnityPluginAPI Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 1 year ago
ffx-fsr2-api Added FSR 2.2 headers and static libraries for DX11 only 1 year ago
ffx_api Added initial required bits for Vulkan support 1 year ago
lib Added FSR 2.2 headers and static libraries for DX11 only 1 year ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.cpp Configure render event for DX12 and Vulkan, to ensure the upscaler gets called without any synchronization errors. Fixes graphical glitching on Nvidia cards, as well as subtle bugs in the FSR3 pipeline on AMD. 1 year ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.vcxproj Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 1 year ago
FSR3UnityPlugin.vcxproj.filters Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityTypes.h Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 1 year ago
LICENSE Updated license with full names of the three TND authors 1 year ago