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Nico de Poel 39f537d9b0 Avoid double initialization of the upscaler singleton. The graphics initialization event might get called multiple times. 2 years ago
include Moved source files into "src" directory and external headers into "include" directory 2 years ago
lib Added FSR 2.2 headers and static libraries for DX11 only 2 years ago
src Avoid double initialization of the upscaler singleton. The graphics initialization event might get called multiple times. 2 years ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 2 years ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 2 years ago
FSR3UnityPlugin.vcxproj Renamed upscaler interface and abstract base class to be more in line with C# naming conventions 2 years ago
FSR3UnityPlugin.vcxproj.filters Renamed upscaler interface and abstract base class to be more in line with C# naming conventions 2 years ago
LICENSE Updated license with full names of the three TND authors 2 years ago