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Nico de Poel 39f537d9b0 Avoid double initialization of the upscaler singleton. The graphics initialization event might get called multiple times. 10 months ago
include Moved source files into "src" directory and external headers into "include" directory 10 months ago
lib Added FSR 2.2 headers and static libraries for DX11 only 11 months ago
src Avoid double initialization of the upscaler singleton. The graphics initialization event might get called multiple times. 10 months ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.vcxproj Renamed upscaler interface and abstract base class to be more in line with C# naming conventions 10 months ago
FSR3UnityPlugin.vcxproj.filters Renamed upscaler interface and abstract base class to be more in line with C# naming conventions 10 months ago
LICENSE Updated license with full names of the three TND authors 11 months ago