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Nico de Poel 49fa7d69a2 Await end of frame on the CPU before destroying a context, if the GPU has a dispatch queued on the current frame. Fixes remaining crashes in D3D12 when enabling/disabling the plugin too rapidly. 1 year ago
UnityPluginAPI Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 1 year ago
ffx-fsr2-api Added FSR 2.2 headers and static libraries for DX11 only 1 year ago
ffx_api Added initial required bits for Vulkan support 1 year ago
lib Added FSR 2.2 headers and static libraries for DX11 only 1 year ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.cpp Await end of frame on the CPU before destroying a context, if the GPU has a dispatch queued on the current frame. Fixes remaining crashes in D3D12 when enabling/disabling the plugin too rapidly. 1 year ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.vcxproj Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 1 year ago
FSR3UnityPlugin.vcxproj.filters Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityTypes.h Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 1 year ago
LICENSE Added an MIT license on my own name, to keep my options fully open for future applications 1 year ago