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Nico de Poel 528558d070 Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 10 months ago
include Moved source files into "src" directory and external headers into "include" directory 10 months ago
lib Added FSR 2.2 headers and static libraries for DX11 only 11 months ago
src Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 10 months ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.vcxproj Normalized directory separators 10 months ago
FSR3UnityPlugin.vcxproj.filters Normalized directory separators 10 months ago
LICENSE Updated license with full names of the three TND authors 11 months ago