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Nico de Poel 528558d070 Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 1 year ago
include Moved source files into "src" directory and external headers into "include" directory 1 year ago
lib Added FSR 2.2 headers and static libraries for DX11 only 1 year ago
src Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 1 year ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.vcxproj Normalized directory separators 1 year ago
FSR3UnityPlugin.vcxproj.filters Normalized directory separators 1 year ago
LICENSE Updated license with full names of the three TND authors 1 year ago