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Nico de Poel 528558d070 Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 10 months ago
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dx11 Moved source files into "src" directory and external headers into "include" directory 10 months ago
shaders Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_assert.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_error.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_fsr2.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_fsr2_interface.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_fsr2_maximum_bias.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_fsr2_private.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_types.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_util.h Moved source files into "src" directory and external headers into "include" directory 10 months ago