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Nico de Poel 528558d070 Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 1 year ago
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dx11 Moved source files into "src" directory and external headers into "include" directory 1 year ago
shaders Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_assert.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_error.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_fsr2.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_fsr2_interface.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_fsr2_maximum_bias.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_fsr2_private.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_types.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_util.h Moved source files into "src" directory and external headers into "include" directory 1 year ago