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Nico de Poel 528558d070 Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 10 months ago
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dx12 Moved source files into "src" directory and external headers into "include" directory 10 months ago
vk Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_api.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_api.hpp Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_api_loader.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_api_types.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_framegeneration.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_framegeneration.hpp Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_upscale.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
ffx_upscale.hpp Moved source files into "src" directory and external headers into "include" directory 10 months ago