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Nico de Poel 528558d070 Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 1 year ago
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dx12 Moved source files into "src" directory and external headers into "include" directory 1 year ago
vk Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_api.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_api.hpp Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_api_loader.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_api_types.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_framegeneration.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_framegeneration.hpp Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_upscale.h Moved source files into "src" directory and external headers into "include" directory 1 year ago
ffx_upscale.hpp Moved source files into "src" directory and external headers into "include" directory 1 year ago