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Nico de Poel 587cec3a33 Updated to FidelityFX SDK 1.1.4 with FSR 3.1.4 9 months ago
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FSR2Upscaler_DX11.cpp Added missing copying of select initialization data into feature struct 10 months ago
FSR2Upscaler_DX11.h Renamed upscaler interface and abstract base class to be more in line with C# naming conventions 10 months ago
FSR3UnityPlugin.cpp Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 10 months ago
FSR3UnityTypes.h Implemented base event ID the way Unity's plugin interface actually expects you to: by reserving a range during initialization and storing the base value returned by Unity. 10 months ago
FSR3Upscaler_DX12.cpp Added missing copying of select initialization data into feature struct 10 months ago
FSR3Upscaler_DX12.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
FSR3Upscaler_FFXBase.h Renamed upscaler interface and abstract base class to be more in line with C# naming conventions 10 months ago
FSR3Upscaler_Vulkan.cpp Added missing copying of select initialization data into feature struct 10 months ago
FSR3Upscaler_Vulkan.h Moved source files into "src" directory and external headers into "include" directory 10 months ago
IUpscaler.h Renamed upscaler interface and abstract base class to be more in line with C# naming conventions 10 months ago
UpscalerBase.h Renamed upscaler interface and abstract base class to be more in line with C# naming conventions 10 months ago