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737 B

#pragma once
#include <stdint.h>
#include "UnityPluginAPI/IUnityInterface.h"
#include "FSR3UnityTypes.h"
class IUpscaler
{
public:
virtual bool Init() = 0;
virtual void Shutdown() = 0;
virtual uint32_t CreateFeatureSlot() = 0;
virtual bool InitFeature(const FSR3CommandInitializationData* initData) = 0;
virtual void DestroyFeature(uint32_t featureSlot) = 0;
virtual void ClearTextureTable(uint32_t featureSlot) = 0;
virtual void SetTextureSlot(uint32_t featureSlot, uint32_t textureSlot, UnityTextureID textureID, uint32_t width, uint32_t height) = 0;
virtual void Execute(const FSR3CommandExecutionData* execData) = 0;
virtual void PostExecute(const FSR3CommandExecutionData* execData) = 0;
};