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Nico de Poel 7444ef9846 Tying up some loose ends: 11 months ago
UnityPluginAPI Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
ffx_api Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
lib Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.cpp Tying up some loose ends: 11 months ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.vcxproj First bits of integration of FFX upgradable API for creating an upscaler context 11 months ago
FSR3UnityPlugin.vcxproj.filters Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityTypes.h Use ID3D12Resource pointers in the texture table, to remove some unnecessary casts 11 months ago