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Nico de Poel 88f5e78fc4 Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 10 months ago
UnityPluginAPI Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 11 months ago
ffx-fsr2-api Added FSR 2.2 headers and static libraries for DX11 only 11 months ago
ffx_api Added initial required bits for Vulkan support 11 months ago
lib Added FSR 2.2 headers and static libraries for DX11 only 11 months ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.cpp Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 10 months ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.vcxproj Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 10 months ago
FSR3UnityPlugin.vcxproj.filters Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 10 months ago
FSR3UnityTypes.h Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 10 months ago
FSR3Upscaler_DX12.cpp Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 10 months ago
FSR3Upscaler_DX12.h Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 10 months ago
FSR3Upscaler_FFXBase.h Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 10 months ago
FSR3Upscaler_Vulkan.cpp Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 10 months ago
FSR3Upscaler_Vulkan.h Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 10 months ago
LICENSE Updated license with full names of the three TND authors 11 months ago
UpscalerGraphicsDevice.h Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 10 months ago