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Nico de Poel 88f5e78fc4 Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 1 year ago
UnityPluginAPI Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 1 year ago
ffx-fsr2-api Added FSR 2.2 headers and static libraries for DX11 only 1 year ago
ffx_api Added initial required bits for Vulkan support 1 year ago
lib Added FSR 2.2 headers and static libraries for DX11 only 1 year ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.cpp Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 1 year ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.vcxproj Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 1 year ago
FSR3UnityPlugin.vcxproj.filters Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 1 year ago
FSR3UnityTypes.h Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 1 year ago
FSR3Upscaler_DX12.cpp Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 1 year ago
FSR3Upscaler_DX12.h Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 1 year ago
FSR3Upscaler_FFXBase.h Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 1 year ago
FSR3Upscaler_Vulkan.cpp Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 1 year ago
FSR3Upscaler_Vulkan.h Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 1 year ago
LICENSE Updated license with full names of the three TND authors 1 year ago
UpscalerGraphicsDevice.h Created separate class for Vulkan implementation based on FFX API, with some additional refactoring 1 year ago