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Nico de Poel a1e30f9af4 First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 1 year ago
UnityPluginAPI Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 1 year ago
ffx-fsr2-api Added FSR 2.2 headers and static libraries for DX11 only 1 year ago
ffx_api Added initial required bits for Vulkan support 1 year ago
lib Added FSR 2.2 headers and static libraries for DX11 only 1 year ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.cpp Avoid locking the mutex and blocking the main/render thread on destroy at the same time, which could cause deadlocks under some circumstances. 1 year ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.vcxproj First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 1 year ago
FSR3UnityPlugin.vcxproj.filters First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 1 year ago
FSR3UnityTypes.h Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 1 year ago
FSR3Upscaler_DX12.cpp First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 1 year ago
FSR3Upscaler_DX12.h First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 1 year ago
LICENSE Updated license with full names of the three TND authors 1 year ago
UpscalerGraphicsDevice.h First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 1 year ago