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Nico de Poel a1e30f9af4 First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 10 months ago
UnityPluginAPI Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 11 months ago
ffx-fsr2-api Added FSR 2.2 headers and static libraries for DX11 only 11 months ago
ffx_api Added initial required bits for Vulkan support 11 months ago
lib Added FSR 2.2 headers and static libraries for DX11 only 11 months ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.cpp Avoid locking the mutex and blocking the main/render thread on destroy at the same time, which could cause deadlocks under some circumstances. 11 months ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.vcxproj First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 10 months ago
FSR3UnityPlugin.vcxproj.filters First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 10 months ago
FSR3UnityTypes.h Merged FSR 2.2 implementation for DX11 into the plugin, so that it supports all three major Windows graphics APIs. 11 months ago
FSR3Upscaler_DX12.cpp First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 10 months ago
FSR3Upscaler_DX12.h First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 10 months ago
LICENSE Updated license with full names of the three TND authors 11 months ago
UpscalerGraphicsDevice.h First pass at factoring out the feature management and the graphics API-specific code into separate classes, starting with FSR 3.1 for DX12 10 months ago