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Nico de Poel e0f97ea006 Explicitly load the correct FFX API DLL based on the active graphics backend, and use functions dynamically loaded from that library. This allows both DX12 and Vulkan to work properly from the same codebase. 1 year ago
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IUnityGraphics.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityGraphicsD3D12.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityGraphicsVulkan.h Added initial required bits for Vulkan support 1 year ago
IUnityInterface.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityLog.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
IUnityRenderingExtensions.h Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago