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Nico de Poel e0f97ea006 Explicitly load the correct FFX API DLL based on the active graphics backend, and use functions dynamically loaded from that library. This allows both DX12 and Vulkan to work properly from the same codebase. 1 year ago
UnityPluginAPI Added initial required bits for Vulkan support 1 year ago
ffx_api Added initial required bits for Vulkan support 1 year ago
lib Added initial required bits for Vulkan support 1 year ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.cpp Explicitly load the correct FFX API DLL based on the active graphics backend, and use functions dynamically loaded from that library. This allows both DX12 and Vulkan to work properly from the same codebase. 1 year ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.vcxproj Explicitly load the correct FFX API DLL based on the active graphics backend, and use functions dynamically loaded from that library. This allows both DX12 and Vulkan to work properly from the same codebase. 1 year ago
FSR3UnityPlugin.vcxproj.filters Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityTypes.h Added Vulkan implementation based on the upgradable FFX API. Works, but FFX doesn't like it when I link to both DX12 and Vulkan libraries, always picking the first over the other. Means Vulkan will break if DX12 is the first library in the linker list, and vice versa. 1 year ago
LICENSE Added an MIT license on my own name, to keep my options fully open for future applications 1 year ago