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Nico de Poel e0f97ea006 Explicitly load the correct FFX API DLL based on the active graphics backend, and use functions dynamically loaded from that library. This allows both DX12 and Vulkan to work properly from the same codebase. 11 months ago
UnityPluginAPI Added initial required bits for Vulkan support 11 months ago
ffx_api Added initial required bits for Vulkan support 11 months ago
lib Added initial required bits for Vulkan support 11 months ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.cpp Explicitly load the correct FFX API DLL based on the active graphics backend, and use functions dynamically loaded from that library. This allows both DX12 and Vulkan to work properly from the same codebase. 11 months ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityPlugin.vcxproj Explicitly load the correct FFX API DLL based on the active graphics backend, and use functions dynamically loaded from that library. This allows both DX12 and Vulkan to work properly from the same codebase. 11 months ago
FSR3UnityPlugin.vcxproj.filters Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 11 months ago
FSR3UnityTypes.h Added Vulkan implementation based on the upgradable FFX API. Works, but FFX doesn't like it when I link to both DX12 and Vulkan libraries, always picking the first over the other. Means Vulkan will break if DX12 is the first library in the linker list, and vice versa. 11 months ago
LICENSE Added an MIT license on my own name, to keep my options fully open for future applications 11 months ago