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Nico de Poel e0f97ea006 Explicitly load the correct FFX API DLL based on the active graphics backend, and use functions dynamically loaded from that library. This allows both DX12 and Vulkan to work properly from the same codebase. 11 months ago
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dx12 Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
vk Added initial required bits for Vulkan support 11 months ago
ffx_api.h Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
ffx_api.hpp Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
ffx_api_loader.h Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
ffx_api_types.h Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
ffx_framegeneration.h Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
ffx_framegeneration.hpp Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
ffx_upscale.h Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago
ffx_upscale.hpp Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 11 months ago