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Nico de Poel e463345efb Reverted the SetTextures render event, as there is a legit reason (Vulkan) for the convoluted SetTextureEvent method of pushing textures 1 year ago
UnityPluginAPI Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
ffx_api Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 1 year ago
lib Added upgradable FidelityFX API for DX12 with precompiled signed DLL from AMD 1 year ago
.gitignore Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.cpp Reverted the SetTextures render event, as there is a legit reason (Vulkan) for the convoluted SetTextureEvent method of pushing textures 1 year ago
FSR3UnityPlugin.sln Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityPlugin.vcxproj First bits of integration of FFX upgradable API for creating an upscaler context 1 year ago
FSR3UnityPlugin.vcxproj.filters Created initial skeleton of FSR3 native render plugin, with all type declarations and stubbed-out public interface functions. 1 year ago
FSR3UnityTypes.h Reverted the SetTextures render event, as there is a legit reason (Vulkan) for the convoluted SetTextureEvent method of pushing textures 1 year ago
LICENSE Added an MIT license on my own name, to keep my options fully open for future applications 1 year ago