@ -20,7 +20,7 @@
using UnityEngine;
namespace FidelityFX.FrameInterpolation
namespace FidelityFX.FrameGen
{
/// <summary>
/// Scriptable object containing all shader resources required by FidelityFX Frame Interpolation.
@ -2,7 +2,7 @@ using System;
using System.Runtime.InteropServices;
namespace FidelityFX.OpticalFlow
public static class OpticalFlow
/// Scriptable object containing all shader resources required by FidelityFX Optical Flow.
@ -5,7 +5,7 @@ using UnityEngine.Assertions;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
public class OpticalFlowContext
@ -4,7 +4,7 @@ using UnityEngine;
internal abstract class OpticalFlowPass: IDisposable
@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.Experimental.Rendering;
internal class OpticalFlowResources
@ -1,6 +1,6 @@
public static class OpticalFlowShaderIDs