Browse Source

Minor cleanup

framework
Nico de Poel 2 years ago
parent
commit
33f410125f
  1. 5
      Runtime/FSR2/Fsr2.cs
  2. 5
      Runtime/FSR3/Fsr3Upscaler.cs
  3. 1
      Runtime/FSR3/Fsr3UpscalerAssets.cs
  4. 1
      Runtime/FSR3/Fsr3UpscalerContext.cs

5
Runtime/FSR2/Fsr2.cs

@ -21,7 +21,6 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering;
namespace FidelityFX.FSR2 namespace FidelityFX.FSR2
{ {
@ -80,9 +79,7 @@ namespace FidelityFX.FSR2
} }
} }
public static void GetRenderResolutionFromQualityMode(
out int renderWidth, out int renderHeight,
int displayWidth, int displayHeight, QualityMode qualityMode)
public static void GetRenderResolutionFromQualityMode(out int renderWidth, out int renderHeight, int displayWidth, int displayHeight, QualityMode qualityMode)
{ {
float ratio = GetUpscaleRatioFromQualityMode(qualityMode); float ratio = GetUpscaleRatioFromQualityMode(qualityMode);
renderWidth = Mathf.RoundToInt(displayWidth / ratio); renderWidth = Mathf.RoundToInt(displayWidth / ratio);

5
Runtime/FSR3/Fsr3Upscaler.cs

@ -21,7 +21,6 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering;
namespace FidelityFX.FSR3 namespace FidelityFX.FSR3
{ {
@ -80,9 +79,7 @@ namespace FidelityFX.FSR3
} }
} }
public static void GetRenderResolutionFromQualityMode(
out int renderWidth, out int renderHeight,
int displayWidth, int displayHeight, QualityMode qualityMode)
public static void GetRenderResolutionFromQualityMode(out int renderWidth, out int renderHeight, int displayWidth, int displayHeight, QualityMode qualityMode)
{ {
float ratio = GetUpscaleRatioFromQualityMode(qualityMode); float ratio = GetUpscaleRatioFromQualityMode(qualityMode);
renderWidth = Mathf.RoundToInt(displayWidth / ratio); renderWidth = Mathf.RoundToInt(displayWidth / ratio);

1
Runtime/FSR3/Fsr3UpscalerAssets.cs

@ -19,7 +19,6 @@
// THE SOFTWARE. // THE SOFTWARE.
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
namespace FidelityFX.FSR3 namespace FidelityFX.FSR3
{ {

1
Runtime/FSR3/Fsr3UpscalerContext.cs

@ -19,7 +19,6 @@
// THE SOFTWARE. // THE SOFTWARE.
using System; using System;
using System.Runtime.InteropServices;
using UnityEngine; using UnityEngine;
using UnityEngine.Profiling; using UnityEngine.Profiling;
using UnityEngine.Rendering; using UnityEngine.Rendering;

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