@ -9,10 +9,10 @@ namespace FidelityFX.FrameGen
{
public static FrameInterpolationContext CreateContext(Vector2Int displaySize, Vector2Int maxRenderSize, FrameInterpolationShaders shaders, GraphicsFormat backBufferFormat, InitializationFlags flags = 0)
if (SystemInfo.usesReversedZBuffer)
flags |= InitializationFlags.EnableDepthInverted;
else
flags &= ~InitializationFlags.EnableDepthInverted;
// if (SystemInfo.usesReversedZBuffer)
// flags |= InitializationFlags.EnableDepthInverted;
// else
// flags &= ~InitializationFlags.EnableDepthInverted;
var contextDescription = new ContextDescription