8 changed files with 67 additions and 94 deletions
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52Runtime/Common/FfxUtils.cs
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11Runtime/Common/FfxUtils.cs.meta
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45Runtime/FSR2/Fsr2.cs
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2Runtime/FSR2/Fsr2Context.cs
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2Runtime/FSR2/Fsr2Resources.cs
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45Runtime/FSR3/Fsr3Upscaler.cs
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2Runtime/FSR3/Fsr3UpscalerContext.cs
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2Runtime/FSR3/Fsr3UpscalerResources.cs
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using UnityEngine; |
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namespace FidelityFX |
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{ |
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public static class FfxUtils |
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{ |
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public static float GetMipmapBiasOffset(int renderWidth, int displayWidth) |
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{ |
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return Mathf.Log((float)renderWidth / displayWidth, 2.0f) - 1.0f; |
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} |
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public static int GetJitterPhaseCount(int renderWidth, int displayWidth) |
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{ |
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const float basePhaseCount = 8.0f; |
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int jitterPhaseCount = (int)(basePhaseCount * Mathf.Pow((float)displayWidth / renderWidth, 2.0f)); |
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return jitterPhaseCount; |
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} |
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public static void GetJitterOffset(out float outX, out float outY, int index, int phaseCount) |
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{ |
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outX = Halton((index % phaseCount) + 1, 2) - 0.5f; |
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outY = Halton((index % phaseCount) + 1, 3) - 0.5f; |
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} |
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// Calculate halton number for index and base.
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private static float Halton(int index, int @base) |
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{ |
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float f = 1.0f, result = 0.0f; |
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for (int currentIndex = index; currentIndex > 0;) { |
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f /= @base; |
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result += f * (currentIndex % @base); |
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currentIndex = (int)Mathf.Floor((float)currentIndex / @base); |
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} |
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return result; |
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} |
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public static float Lanczos2(float value) |
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{ |
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return Mathf.Abs(value) < Mathf.Epsilon ? 1.0f : Mathf.Sin(Mathf.PI * value) / (Mathf.PI * value) * (Mathf.Sin(0.5f * Mathf.PI * value) / (0.5f * Mathf.PI * value)); |
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} |
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#if !UNITY_2021_1_OR_NEWER
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internal static void SetBufferData(this CommandBuffer commandBuffer, ComputeBuffer computeBuffer, Array data) |
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{ |
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commandBuffer.SetComputeBufferData(computeBuffer, data); |
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} |
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#endif
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} |
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} |
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fileFormatVersion: 2 |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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