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@ -52,7 +52,7 @@ |
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// Workaround for HDRP using texture arrays for its camera buffers on some platforms |
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// The below defines are adapted from: Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureXR.hlsl |
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#if ((defined(SHADER_API_D3D11) || defined(SHADER_API_D3D12)) && !defined(SHADER_API_XBOXONE) && !defined(SHADER_API_GAMECORE)) || defined(SHADER_API_PSSL) || defined(SHADER_API_VULKAN) |
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#if ((defined(SHADER_API_D3D11) || defined(SHADER_API_D3D12)) && !defined(SHADER_API_XBOXONE) && !defined(SHADER_API_GAMECORE)) || defined(SHADER_API_PSSL) || defined(SHADER_API_VULKAN) || defined(SHADER_API_METAL) |
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#define UNITY_TEXTURE2D_X_ARRAY_SUPPORTED |
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#endif |
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