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Fixed Metal not getting compiled with texture array support, which broke HDRP support.

fsr3.1.4
Nico de Poel 5 months ago
parent
commit
c31c462f7f
  1. 2
      Shaders/ffx_fsr_unity_common.cginc

2
Shaders/ffx_fsr_unity_common.cginc

@ -52,7 +52,7 @@
// Workaround for HDRP using texture arrays for its camera buffers on some platforms
// The below defines are adapted from: Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureXR.hlsl
#if ((defined(SHADER_API_D3D11) || defined(SHADER_API_D3D12)) && !defined(SHADER_API_XBOXONE) && !defined(SHADER_API_GAMECORE)) || defined(SHADER_API_PSSL) || defined(SHADER_API_VULKAN)
#if ((defined(SHADER_API_D3D11) || defined(SHADER_API_D3D12)) && !defined(SHADER_API_XBOXONE) && !defined(SHADER_API_GAMECORE)) || defined(SHADER_API_PSSL) || defined(SHADER_API_VULKAN) || defined(SHADER_API_METAL)
#define UNITY_TEXTURE2D_X_ARRAY_SUPPORTED
#endif

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