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Reworked SPD atomic counter to use a compute buffer (which has atomic operations available on Metal) instead of a one-pixel read/write texture.
srp
Reworked SPD atomic counter to use a compute buffer (which has atomic operations available on Metal) instead of a one-pixel read/write texture.
srp
9 changed files with 40 additions and 27 deletions
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5Runtime/FSR2/Fsr2Context.cs
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2Runtime/FSR2/Fsr2Pass.cs
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17Runtime/FSR2/Fsr2Resources.cs
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5Runtime/FSR3/Fsr3UpscalerContext.cs
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4Runtime/FSR3/Fsr3UpscalerPass.cs
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16Runtime/FSR3/Fsr3UpscalerResources.cs
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2Shaders/ffx_fsr_unity_common.cginc
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6Shaders/shaders/fsr2/ffx_fsr2_callbacks_hlsl.h
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6Shaders/shaders/fsr3upscaler/ffx_fsr3upscaler_callbacks_hlsl.h
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