11 Commits (4cd63e62a8964d0d555f85c42ffde04e2c8bb9ef)

Author SHA1 Message Date
Nico de Poel e9c46dfdd7 Set up pass classes and instances 2 years ago
Nico de Poel 95e86b769f Added multi-compile keywords for frame interpolation shaders 2 years ago
Nico de Poel 941bf006a2 Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
Nico de Poel 280bd41ac8 Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
Nico de Poel 982fa67761 Removed unused debug blit shader and renamed some remnants of FSR 3.0 Upscaler back to FSR 2 2 years ago
Nico de Poel d0f6ddf019 Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
Nico de Poel 5703e106fe Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
Nico de Poel 87f615fd3b Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
Nico de Poel 0a7b36e7a3 Reduced shader multi-compile keywords based on what's actually used inside the shader code. 2 years ago
Nico de Poel f2cb2c5116 First import of combined FSR2/3 core assets package 2 years ago