11 Commits (76d0ee54259ab56d541bf76046647b8b2b86aef7)

Author SHA1 Message Date
Nico de Poel 76d0ee5425 Changed all dispatch descriptions into structs, renamed some fields, cleaned up some unused code. 2 years ago
Nico de Poel b1ddc9ba0d Moved duplicated BackbufferTransferFunction enum to a common enums file 2 years ago
Nico de Poel 7b988fd39d Reworked dispatching code to use the common SPD and depth params methods. 2 years ago
Nico de Poel 4282b10eb4 Revert "Disabling inverted depth flag while I try to figure out what the correct way to deal with this is. For now, this fixes the broken disocclusion mask causing holes in the interpolated frame, which then get filled in with junk by the inpainting pass." 2 years ago
Nico de Poel 49d197e60f Disabling inverted depth flag while I try to figure out what the correct way to deal with this is. For now, this fixes the broken disocclusion mask causing holes in the interpolated frame, which then get filled in with junk by the inpainting pass. 2 years ago
Nico de Poel 875b90f6ef Simplified backbuffer selection for interpolation source 2 years ago
Nico de Poel 910621b019 Couple of tweaks to facilitate integration 2 years ago
Nico de Poel 28ca91c32f Implemented prepare process and started on main dispatch 2 years ago
Nico de Poel df9db23e6a Set up shader IDs and dispatch descriptions 2 years ago
Nico de Poel c9f6b3f29d Implemented resources and some initialization code and structs 2 years ago
Nico de Poel e6c714c02e Set up initial skeleton for Frame Interpolation implementation 2 years ago