9 Commits (f8f5f9077dd95ecd67150bd73708d309ad9bbd87)

Author SHA1 Message Date
Nico de Poel f8f5f9077d Reduced number of SPD mip levels used by luma pyramid and shading change pyramid passes by one for OpenGL Core, to ensure they stay within the limit of 8 UAV bindings. 1 year ago
Nico de Poel c4f82f7da3 Disabled Xbox Series-specific optimizations, as I have no way to test those right now and most likely they won't matter in Unity anyway 1 year ago
Nico de Poel 922e89f9fe Updated shaders to FSR 3.1.3: 1 year ago
Nico de Poel 1d891ad702 Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 1 year ago
Nico de Poel 982fa67761 Removed unused debug blit shader and renamed some remnants of FSR 3.0 Upscaler back to FSR 2 2 years ago
Nico de Poel 5703e106fe Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
Nico de Poel 87f615fd3b Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
Nico de Poel 0a7b36e7a3 Reduced shader multi-compile keywords based on what's actually used inside the shader code. 2 years ago
Nico de Poel f2cb2c5116 First import of combined FSR2/3 core assets package 2 years ago