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Nico de Poel a7d2635477 Updated FSR package version number to 1.0.1 1 year ago
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ffx_fsr3upscaler_accumulate.h Updated shaders to FSR 3.1.3: 1 year ago
ffx_fsr3upscaler_accumulate.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_callbacks_hlsl.h Reduced number of SPD mip levels used by luma pyramid and shading change pyramid passes by one for OpenGL Core, to ensure they stay within the limit of 8 UAV bindings. 1 year ago
ffx_fsr3upscaler_callbacks_hlsl.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_common.h Updated shaders to FSR 3.1.3: 1 year ago
ffx_fsr3upscaler_common.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_pyramid.h Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level 1 year ago
ffx_fsr3upscaler_luma_pyramid.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_reactivity.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_reactivity.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_rcas.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 1 year ago
ffx_fsr3upscaler_rcas.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_reproject.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 1 year ago
ffx_fsr3upscaler_reproject.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_resources.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_resources.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_sample.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 1 year ago
ffx_fsr3upscaler_sample.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pyramid.h Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level 1 year ago
ffx_fsr3upscaler_shading_change_pyramid.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_tcr_autogen.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_tcr_autogen.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_upsample.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 1 year ago
ffx_fsr3upscaler_upsample.h.meta First import of combined FSR2/3 core assets package 2 years ago