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ffx_fsr3upscaler_accumulate.h
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Updated shaders to FSR 3.1.3:
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1 year ago |
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ffx_fsr3upscaler_accumulate.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_callbacks_hlsl.h
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Reduced number of SPD mip levels used by luma pyramid and shading change pyramid passes by one for OpenGL Core, to ensure they stay within the limit of 8 UAV bindings.
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1 year ago |
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ffx_fsr3upscaler_callbacks_hlsl.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_common.h
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Updated shaders to FSR 3.1.3:
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1 year ago |
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ffx_fsr3upscaler_common.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_debug_view.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_debug_view.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_instability.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_instability.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid.h
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Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level
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1 year ago |
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ffx_fsr3upscaler_luma_pyramid.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_rcas.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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1 year ago |
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ffx_fsr3upscaler_rcas.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_reproject.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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1 year ago |
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ffx_fsr3upscaler_reproject.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_resources.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_resources.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_sample.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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1 year ago |
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ffx_fsr3upscaler_sample.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid.h
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Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level
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1 year ago |
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ffx_fsr3upscaler_shading_change_pyramid.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_upsample.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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1 year ago |
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ffx_fsr3upscaler_upsample.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |