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Nico de Poel a7d2635477 Updated FSR package version number to 1.0.1 1 year ago
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shaders Backported auto-exposure reset value from FSR3 as part of the OpenGL black screen fix 1 year ago
ffx_fsr2_accumulate_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_accumulate_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_autogen_reactive_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_autogen_reactive_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_depth_clip_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_depth_clip_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_lock_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_lock_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_rcas_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_rcas_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_tcr_autogen_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_tcr_autogen_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_accumulate_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr3upscaler_accumulate_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_debug_view_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_rcas_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_rcas_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr_unity_common.cginc Disabled Xbox Series-specific optimizations, as I have no way to test those right now and most likely they won't matter in Unity anyway 1 year ago
ffx_fsr_unity_common.cginc.meta First import of combined FSR2/3 core assets package 2 years ago
shaders.meta First import of combined FSR2/3 core assets package 2 years ago