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Nico de Poel d6ab273f8b Reworked SPD atomic counter to use a compute buffer (which has atomic operations available on Metal) instead of a one-pixel read/write texture. 3 weeks ago
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ffx_fsr2_accumulate.h (FSR2) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass. 2 years ago
ffx_fsr2_accumulate.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_callbacks_hlsl.h Reworked SPD atomic counter to use a compute buffer (which has atomic operations available on Metal) instead of a one-pixel read/write texture. 3 weeks ago
ffx_fsr2_callbacks_hlsl.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_common.h Backported auto-exposure reset value from FSR3 as part of the OpenGL black screen fix 2 years ago
ffx_fsr2_common.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_compute_luminance_pyramid.h Changed auto-exposure texture into a double buffered resource (FSR2), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal. 2 years ago
ffx_fsr2_compute_luminance_pyramid.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_depth_clip.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_depth_clip.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_lock.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_lock.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_postprocess_lock_status.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_postprocess_lock_status.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_rcas.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 2 years ago
ffx_fsr2_rcas.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_reproject.h (FSR2) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass. 2 years ago
ffx_fsr2_reproject.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_resources.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_resources.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_sample.h Use Core SRP shader includes to define Texture XR macros, replacing the old ad-hoc solution 3 weeks ago
ffx_fsr2_sample.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_tcr_autogen.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_tcr_autogen.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_upsample.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 2 years ago
ffx_fsr2_upsample.h.meta First import of combined FSR2/3 core assets package 2 years ago