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Backported auto-exposure reset value from FSR3 as part of the OpenGL black screen fix

fsr3.1.1
Nico de Poel 1 year ago
parent
commit
c82e131ee8
  1. 2
      Shaders/shaders/fsr2/ffx_fsr2_common.h

2
Shaders/shaders/fsr2/ffx_fsr2_common.h

@ -54,7 +54,7 @@ FFX_STATIC const FfxFloat32 fAverageLanczosWeightPerFrame = 0.74f * fUpsampleLan
FFX_STATIC const FfxFloat32 fAccumulationMaxOnMotion = 3.0f * fUpsampleLanczosWeightScale;
// Auto exposure
FFX_STATIC const FfxFloat32 resetAutoExposureAverageSmoothing = 1e8f;
FFX_STATIC const FfxFloat32 resetAutoExposureAverageSmoothing = 1e4f;
struct AccumulationPassCommonParams
{

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