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@ -54,7 +54,7 @@ FFX_STATIC const FfxFloat32 fAverageLanczosWeightPerFrame = 0.74f * fUpsampleLan |
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FFX_STATIC const FfxFloat32 fAccumulationMaxOnMotion = 3.0f * fUpsampleLanczosWeightScale; |
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// Auto exposure |
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FFX_STATIC const FfxFloat32 resetAutoExposureAverageSmoothing = 1e8f; |
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FFX_STATIC const FfxFloat32 resetAutoExposureAverageSmoothing = 1e4f; |
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struct AccumulationPassCommonParams |
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{ |
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