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Nico de Poel 0b63246f6c Reverted FSR2 resources back to using temporary RTs wherever possible. Use explicit name ID binding for compute buffer texture parameters. 2 years ago
Runtime Reverted FSR2 resources back to using temporary RTs wherever possible. Use explicit name ID binding for compute buffer texture parameters. 2 years ago
Shaders Made FSR3 upscaler compatible with Unity 2019.x: 2 years ago
.gitignore First import of combined FSR2/3 core assets package 2 years ago
LICENSE.md Added package license 2 years ago
LICENSE.md.meta Added package license 2 years ago
Runtime.meta First import of combined FSR2/3 core assets package 2 years ago
Shaders.meta First import of combined FSR2/3 core assets package 2 years ago
package.json First import of combined FSR2/3 core assets package 2 years ago
package.json.meta First import of combined FSR2/3 core assets package 2 years ago