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Nico de Poel 0b63246f6c Reverted FSR2 resources back to using temporary RTs wherever possible. Use explicit name ID binding for compute buffer texture parameters. 2 years ago
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Fsr2.cs Made FSR2 compatible with Unity 2019.x: 2 years ago
Fsr2.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Assets.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2Assets.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Callbacks.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr2Callbacks.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Context.cs Reverted FSR2 resources back to using temporary RTs wherever possible. Use explicit name ID binding for compute buffer texture parameters. 2 years ago
Fsr2Context.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Pass.cs Reverted FSR2 resources back to using temporary RTs wherever possible. Use explicit name ID binding for compute buffer texture parameters. 2 years ago
Fsr2Pass.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2Resources.cs Reverted FSR2 resources back to using temporary RTs wherever possible. Use explicit name ID binding for compute buffer texture parameters. 2 years ago
Fsr2Resources.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr2ShaderIDs.cs Made FSR2 compatible with Unity 2019.x: 2 years ago
Fsr2ShaderIDs.cs.meta First import of combined FSR2/3 core assets package 2 years ago