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Nico de Poel 4282b10eb4 Revert "Disabling inverted depth flag while I try to figure out what the correct way to deal with this is. For now, this fixes the broken disocclusion mask causing holes in the interpolated frame, which then get filled in with junk by the inpainting pass." 2 years ago
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ffx_frameinterpolation.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_callbacks_hlsl.h Modified inpainting pyramid passes to use a maximum of 7 mip levels. This allows the shaders to stay within the limit of 8 UAV bindings required by DX11.0, and gets rid of Unity's warnings and errors about breaking this limit. 2 years ago
ffx_frameinterpolation_callbacks_hlsl.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_common.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_common.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid.h Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_compute_inpainting_pyramid.h Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_compute_inpainting_pyramid.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_debug_view.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_debug_view.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_disocclusion_mask.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_disocclusion_mask.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_game_motion_vector_field.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_game_motion_vector_field.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_inpainting.h Modified inpainting pyramid passes to use a maximum of 7 mip levels. This allows the shaders to stay within the limit of 8 UAV bindings required by DX11.0, and gets rid of Unity's warnings and errors about breaking this limit. 2 years ago
ffx_frameinterpolation_inpainting.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_optical_flow_vector_field.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_optical_flow_vector_field.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_reconstruct_dilated_velocity_and_previous_depth.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_reconstruct_dilated_velocity_and_previous_depth.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_reconstruct_previous_depth.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_reconstruct_previous_depth.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_resources.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_resources.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_setup.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_frameinterpolation_setup.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago